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AI Insights · Timothy · July 2021

Top 5 Dynamic Games on Unified Platform in Poland Q2 2021

Explore the performance of the top 5 dynamic games in Poland during Q2 2021, with insights into their weekly downloads, revenue, and active users.

Top 5 Dynamic Games on Unified Platform in Poland Q2 2021

In Q2 2021, the gaming landscape in Poland saw significant activity among the top 5 dynamic games on a unified platform. Here's a detailed look at their performance based on data from Sensor Tower.

Roblox from Roblox Corporation showcased impressive numbers, particularly in weekly active users, which remained strong throughout the quarter. Starting at around 1.48M, the active user base peaked at nearly 1.6M by the end of June. Weekly revenue for this game fluctuated, peaking at approximately $80.6K in the last week of May. Downloads were steady, with the highest number reaching around 24K in the week of June 21.

Solar Smash by PARADYME LIMITED had a varied performance in terms of downloads, starting strong at nearly 29.5K at the end of March but experiencing a decline to about 9.6K by the end of June. Weekly revenue remained low, averaging around $20 throughout the quarter. Active users also showed a downward trend, starting at 158K and decreasing to approximately 72K by the quarter's end.

Voodoo Doll from Lion Studios saw a significant drop in downloads, from a high of about 34.8K in early April to around 7.1K by the end of June. Active users mirrored this trend, peaking at approximately 62K in early April and declining to about 21.5K by the end of the quarter. Revenue for this app was negligible throughout the period.

Deep Clean Inc. 3D Fun Cleanup by ALICTUS YAZILIM A.S. experienced fluctuating download numbers, peaking at around 26.6K at the end of March and dropping to about 7.5K by the end of June. Active users followed a similar trend, starting at approximately 44.5K and decreasing to about 21K.

Score! Hero 2023 from First Touch Games Ltd. showed a promising start in downloads, peaking at nearly 25.7K at the end of April. However, downloads saw a decline towards the end of June, reaching around 9.9K. Weekly revenue peaked at approximately $975 in early May. Active users started at around 9K in April, reaching a high of about 56.2K in early May, and then gradually declined to around 30.3K by the end of June.

These insights provide a snapshot of the dynamic gaming market in Poland during Q2 2021. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021